Virtual Sports
Virtual games are designed by the producing companies so that the winner is randomly determined by the event outcome
Virtual games (sports, gaming), types of main betting outcomes:
Virtual games are designed by the producing companies so that the winner is randomly determined by the event outcome. Before, during and after the beginning of Virtual games neither the Organizer nor another third party (the producing company, etc.) can know the exact outcomes of the upcoming events during the Virtual games in advance and the factor of randomness is not violated during that period. The games of Virtual sports are organized every day for 24 hours by the companies SoftConstruct Limited. Placing bets and their calculation is done following the same principles as during actual sports events.
It is possible to place bets on the outcomes of Virtual games (events) before they take place. Live bets are not accepted during Virtual games.
If due to technical issues, the odds are wrongly mentioned in the virtual games or the bets were placed after the beginning of the game etc., the Organizer has a right to cancel bets and refund them to the Participant by transferring them to the Participant's personal gaming account.
Virtual game types:
Greyhound racing
Each race lasts around 1 minute. The participants are numbered.
Bets can be placed on the following event outcomes:
- Which number will take the 1st position.
- Which number will take the 2nd position.
- Which number will take the 3rd position.
- Which number will take the 1st or 2nd position.
- Which number will take the 1st or 3rd position.
- Which number will take the 1st, 2nd or 3rd position.
- Each race has its serial number.
Horse racing
Each race lasts around 1 minute. The participants are numbered.
Bets can be placed on the following event outcomes:
- Which number will take the 1st position.
- Which number will take the 2nd position.
- Which number will take the 3rd position
- Which number will take the 1st or 2nd position.
- Which number will take the 1st or 3rd position.
- Which number will take the 1st, 2nd or 3rd position.
- Each race has its serial number.
Virtual Marble racing
Each race lasts around 1 minute. The participants are numbered.
Bets can be placed on the following event outcomes:
- Which number will take the 1st position.
- Which number will take the 2nd position.
- Which number will take the 3rd position
- Which number will take the 1st or 3rd position. Which number will take the 1st or 2nd position.
- Which number will take the 1st or 3rd position.
- Which number will take the 1st, 2nd or 3rd position.
- Each race has its serial number.
Virtual Bicycle
Each race lasts around 1 minute. The participants are numbered.
Bets can be placed on the following event outcomes:
- Which number will take the 1st position.
- Which number will take the 2nd position.
- Which number will take the 3rd position
- Which number will take the 1st or 2nd position.
- Which number will take the 1st, 2nd or 3rd position.
- Each race has its serial number.
Virtual football
Each game lasts around 3 minutes.
Bet types:
- 1X2 (Bet on the outcome): 1 – first team win (Home team), X – draw (the game is over with an equal score), 2 –second team win (Away team).
Dual outcome:
- 1X2 (Bet on the outcome): 1 – first team win (Home team), X – draw (the game is over with an equal score), 2 –second team win (Away team).
- 1Х –first team win or draw.
- 12 –first or second team win.
- Х2 –second team win or draw.
Handicap – the outcome is determined taking into consideration the corresponding handicap.
Number of goals – in order to win a bet it is necessary to guess the number of goals scored during the match.
Total – in order to win a bet it is necessary to guess the exact number of goals registered during the match.
Exact score – In order to win a bet it is necessary to guess the exact score of the match (the final score of the match).
Even/Odd – in order to win a bet it is necessary to guess whether the game will be over with an even or odd score.
Over/Under – in order to win with a bet it is necessary to guess the number of goals scored during the match. The number of goals offered for betting is displayed on the screen before the start of the match. E.g. under 2,5 goals, over 2,5 goals.
Each tournament has its serial number.
The Penalty Kicks
The match consists of consecutively implemented penalty kicks between 2 teams. Each match lasts around 2 minutes.
Bet types:
- 1/2 (Bets on an outcome): 1 – first team win (Home team 2 – second team win (Guests).
- Total – in order to win with the bets it is necessary to guess the number of goals scored during the match.
- Handicap – the result is determined taking into consideration the corresponding handicap.
- Number of goals – in order to win with bet it is necessary to guess the number of goals scored during the match.
- Even/odd – in order to win with a bet it is necessary to guess whether the game will be over with an even or odd score.
- Exact score – in order to win the bet it is necessary to guess the exact score of the game (which score the game will be over with).
- Over/Under – in order to win the bet it is necessary to guess the number of goals scored during the game. The number of goals offered for placing a bet is displayed on the screen before the start of the game. E.g. Under 2,5 goals, over 2,5 goals.
Virtual Football League
BetConstruct League format features 8 teams, 112 matches per season, 28 match days and 4 games running in parallel. Players have a chance to bet 24/7.
Each game lasts around 3 minutes.
Bet types:
- 1X2 (Bet on the outcome): 1 – first team win (Home team), X – draw (the game is over with an equal score), 2 –second team win (Away team).
Dual outcome:
- 1X2 (Bet on the outcome): 1 – first team win (Home team), X – draw (the game is over with an equal score), 2 –second team win (Away team).
- 1Х –first team win or draw.
- 12 –first or second team win.
- Х2 –second team win or draw.
Handicap – the outcome is determined taking into consideration the corresponding handicap.
Number of goals – in order to win a bet it is necessary to guess the number of goals scored during the match.
Total – in order to win a bet it is necessary to guess the exact number of goals registered during the match.
Exact score – In order to win a bet it is necessary to guess the exact score of the match (the final score of the match).
Even/Odd – in order to win a bet it is necessary to guess whether the game will be over with an even or odd score.
Over/Under – in order to win with a bet it is necessary to guess the number of goals scored during the match. The number of goals offered for betting is displayed on the screen before the start of the match. E.g. under 2,5 goals, over 2,5 goals.
Each tournament has its serial number.
Virtual Drag Racing
Virtual Drag Racing composed of opponent cars very similar to the ones available in real Drag Racing. The duration of the match is about 2 minute.
The following markets are available for betting on Virtual Drag Racing:
1. Winner.
It is proposed to determine the outcome of the race. .
2. Individual total <Indicated Car)>
It is suggested to determine whether the time scored by the following car is more or less than the specified parameter.
3 Will get to the finish <Indicated Car>
It is suggested to determine whether the Individual Car will get the finish or not.
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